This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
AR/VR still not a hitmaker Apple’s suboptimal foray into mixed reality computing follows a long line of startup flops in the augmented reality, virtual reality and metaverse space. So far this year, roughly $758 million has gone to rounds for startups tied to AR, VR and the metaverse, per Crunchbase data. Can Apple Save It?
Virtual hiring events are becoming vital for modern recruitment, and the hiring world is changing rapidly. As businesses embrace remote-first cultures and global talent pools, virtual recruitment events are a cost-effective, efficient, and scalable way to source and connect with top talent. What are Virtual Recruitment Events?
Meanwhile, few spaces were frothier in 2016 than virtual reality, but most VCs who gambled on VR following Facebook’s Oculus acquisition failed to strike it rich. “We believe VR is still the largest long-term opportunity of the two. . “We believe VR is still the largest long-term opportunity of the two.
After a challenging year for location-based virtual reality startups due to COVID-19, Sandbox VR , a location-based VR startup, is making a comeback with a plan to expand its operations further across the globe. Sandbox VR raises millions more in celebrity party round. Image Credits: Sandbox VR. Canada and Asia.
If you’ve enjoyed gaming using an Oculus Rift S or Sony PlayStation headset, then you’ve had a hands-on experience of VR. Nowadays, the concept of virtual reality or VR is finding across-the-board applications, including healthcare, defense, aerospace, and many other industries. What you’ll need to get started?
Virtual reality is about to launch in series production cars this summer, starting with Audi sedans and SUVs. Holoride announced Saturday at the SXSW tech, music and film conference in Austin that its headset-based virtual-reality entertainment system will debut in June in certain Audi models with the latest MIB 3 software.
FundamentalVR , an immersive simulation platform for medical and health care professions, has raised $20 million in a round of funding to “accelerate skill-transfer and surgical proficiency” through virtual reality (VR) and mixed reality (MR) applications. Big impact.
Does the average person want to shop for apparel in virtual reality (VR)? But not everyone agrees — particularly those who hope to build a business out of VR retail. ” Emperia’s platform offers tools brands can use to create virtual experiences, including stores in VR. .”
To Bharani Rajakumar , the founder of Transfr , the dilemma of displaced workers is the perfect use case for virtual reality technology. Transfr leverages virtual reality to create simulations of manufacturing-plant shop floors or warehouses for training purposes. Transfr started as a mentor-based VR training programming play.
AmazeVR , a Los Angeles-based virtual concert platform, said Tuesday it has raised a $17 million funding round to create immersive music experiences through virtual reality (VR) concerts. Some artists and music agencies have shifted to virtual or online concerts to compensate for those canceled events.
While Meta tries to convince users to attend virtual work meetings in its metaverse , ForeVR Games , a VR gaming startup with casual games like bowling, darts and cornhole, is a reminder that virtual reality is supposed to be fun. The new capital brings the company’s total raised to $18.5 Image Credits: ForeVR Games.
That is why virtual recruitment events are the perfect solution for reaching out to various sources of talents, marketing and selling the brands and employers, and conducting the recruitment process online. What Are Virtual Recruitment Events? Such events have become helpful to organizations in addressing the above challenges.
San Diego-based startup Nanome uses virtual reality to solve that problem. Nanome streamlines this process by bringing researchers to the same virtual reality space to work on molecule development together.
Loft Dynamics , a Swiss startup creating virtual reality (VR) simulation technology for helicopter pilots, has raised $20 million in funding from U.S. H125 VR simulator. Other companies are using VR simulation to tackle similar workforce shortage problems or otherwise enhance existing training programs.
billion in assets under management , has poured millions into an edtech startup that sells virtual STEM lab simulations to institutions. Labster lands new cash to bring its virtual reality science lab software to Asia. With platform ambition, Labster is pausing its virtual reality efforts, which requires acquiring headsets at scale. “VR
But HTC’s focus has increasingly shifted over the years from mobile to VR, and it evidently sees Hexa as aligned with its current — and perhaps even future — lines of business. Atias co-launched Hexa with Ran Buchnik and Jonathan Clark first as a virtual dressing room platform aimed at bridging the massive disconnect.
Virtual Reality (VR) has struggled to transition too far beyond gaming circles and specific industry use-cases such as medical training , but with the burgeoning metaverse movement championed by tech heavyweights such as Meta , there has been a renewed hope (and hype) around the promise that virtual worlds bring.
The property industry now requires high-quality photographs, floor plans and virtual tours, so the industry for software providers in the space is booming. The whole area was accelerated during the pandemic, when many property viewings migrated from physical to virtual, and this trend has continued to tick upward.
But the virtual event space continues to attract investors, at least in Asia. Previous investors include Gaocheng Capital, an investment firm founded by a former Hillhouse partner, and HTC, the Taiwanese electronics giant that has pushed into virtual reality in recent years. EventX declined to disclose its post-money valuation.
spending billions of dollars on virtual reality tech every fiscal quarter, the wider VR startup ecosystem has been having a tough few years coming down from the highs of 2016, when investors dumped money into the sector expecting Oculus-sized returns only to see most of their investments slowly wilt away. Despite Zuckerberg & Co.
Like “TrueSelf Scan,” the name of the initial application that’s used to scan a person’s image, the meeting software also will not require a VR headset to use and engage with — users will be “seated” in a room that will be shown on a video screen.
Social gaming platform Rec Room has scored some new funding as it aims to bring its once VR-centric world to every major gaming platform out there. The platform has been around for years serving as a social hub and gaming platform for virtual reality users. Against Gravity is building a VR world that won’t stop growing.
” According to Mozilla SVP Imo Udom, Active Replica will support Mozilla’s ongoing work with Hubs, the latter’s VR chatroom service and open source project. “We will benefit from their unique experience and ability to create amazing experiences that help organizations use virtual spaces to drive impact. .
Bavor, who spent almost seven years as the VP of AR and VR at Google as part of an 18 year career with the company, was coy in a LinkedIn post about what is coming next, but he was clear he’s doing it with his pal Taylor. Will it have an AR/VR flavor? It’s impossible to say right now, but the two have something cooking.
Alta , a virtual reality metaverse studio, announced today it has raised a 12.4 It first gained traction in mid-2021 when its first VR game launched on the Oculus Quest 2. Alta’s next goal is to expand and build networks of virtual worlds across multiple platforms, incorporating elements of the metaverse, Anoshechkin said.
AmazeVR , a virtual reality concert platform that enables users to experience their favorite artists’ VR concerts through content generation tools, announced today it has secured $15 million, which was oversubscribed within three weeks. . Users would join as avatars, hang out with other users, and experience VR concerts together.
With the mission, LOVO allows enterprises and individual content creators to generate voiceover content for using in marketing, e-learning, customer support, movies, games, chatbots and augmented reality (AR) and virtual reality (VR). WellSaid attracts $10M A round for higher quality synthetic speech.
Startups that deliver sustainable personalization solutions that also improve business for retailers and brands fall into three categories: AR virtual try-on with shade matching. Advanced virtual fitting rooms with VR/AR for fashion. AR virtual try-on with shade matching.
In fact, there are dozens of virtual HQ platforms , some venture-backed and some bootstrapped, mixing gamification and productivity into a service. Other companies are piloting VR and apps such as Oculus for Business or Horizon Workrooms, aiming to boost collaboration with immersive meetings for remote workers.
The funding is coming on the back of very significant growth and scale for Rec Room, amid a wider climate where suddenly a lot more attention is being focused on VR and immersive experiences, and specifically companies that are building content (or vehicles for content) that engage users in those mediums. (To billion valuation.
When we asked Bent, who once worked for virtual reality technology company Upload, she said she used to think the metaverse had to be tied to VR technology, specifically the head-mounted display screen. But what will the metaverse actually look like? Cryptocurrency, she believes, made that switch possible.
There are several key ways they can achieve this, such as higher speeds; fiber broadband can deliver virtually unlimited speeds compared to other technologies. In today’s competitive market, operators need to differentiate themselves by offering unique value to consumers.
Refract will continue delivering immersive and engaging XR and VR experiences to a growing market of 2.9 To make it accessible to game developers and content creators, Refract’s software suite is compatible with platforms like OpenVR, OpenXR, Unity and Unreal engines, and existing VR systems and applications. ” .
LA-born startup TRIPP doesn’t want the metaverse to be a mere “shopping mall for virtual consumers,” its founder Nanea Reeves told TechCrunch. ” TRIPP’s vision for a mindful metaverse is already a (virtual) reality: Its wellness-centered experience can be accessed through multiple platforms and devices.
Augmented and virtual reality aren’t new, but Mark Zuckerberg lit a fire under them by talking about the “metaverse,” changing Facebook’s name to Meta, and releasing a pair of smart glasses in collaboration with Ray-Ban. I don’t think they’ll succeed, but Apple is also working on VR/AR products.
Google wakes up from its VR daydream. Tokyo-based virtual reality game developer Thirdverse gets $8.5 Osso VR raises $14 million to bring virtual reality to surgical and medical device training. Vectary was founded in 2014 by Michal Koor (CEO) and Pavol Sovis (CTO), who were both from the design and technology worlds.
Virtual Reality Virtual Reality (VR) is an immersive media experience replicating either a real or imagined environment and allowing users to interact with the environment. Unlike the conventional user interface of displaying content on a screen, VR immerses a person to interact in a digital 3D environment.
Homeschooling, online degree programs, virtual classrooms have all been progressive steps in the direction of transformative technological innovation. But with Virtual Reality (VR) and Augmented Reality (AR) coming into the picture, things have changed radically for the education sector. A lot more than a laptop.
Just a decade ago, the use of augmented and virtual reality in healthcare was deemed science fiction. Animal testing can be reduced, and human clinical trials can be expedited using AR and VR (Virtual Reality) technology, referred to as “virtual patients” or “organs-on-a-chip.”
VR training programs. Virtual reality technology is one of the newest additions to the DEI training toolbox to facilitate having those sometimes difficult discussions. Virtual reality scenarios can be used to train a large group of people in a cost-effective way.
” While business has been strong for a while, investors think a tipping point is coming: “Varjo is entering a new phase in scaling its high immersion virtual and mixed reality products across enterprise verticals,” Ted Persson, a partner at EQT Ventures and Varjo board member, told TechCrunch. Image Credits: Varjo.
– Tech-enabled, virtual respiratory care provider that makes it easy to take the unknown and unmanageable out of respiratory illness and give control back to the patients suffering from it. Mindset Medical – Delivers a portfolio of proprietary virtual technologies that advance the full continuum of patient care.
While Facebook, now Meta, never claimed to have already built the metaverse, the word soon began to be used much more casually to describe nearly any immersive online environment where people interact with one another as virtual selves. Startups began to describe themselves as metaverse companies. Image Credits: Sensor Tower.
Commenting, Tom Carter, Ultraleap CEO, said recent chatter about the VR-based “Metaverse” from companies like Facebook, as well as the shift to touchless interfaces brought about by the pandemic, had helped its fund-raising. For Ultraleap, this new era is not constrained to VR headsets.
We organize all of the trending information in your field so you don't have to. Join 49,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content