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Delivering practices might seem to be about programming, at first glance, but most of them are about design. As Ron Jeffries used to say about Extreme Programming, design is so important, we do it all the time. Pair Programming. Mob Programming. Test-DrivenDevelopment. Test-DrivenDevelopment.
They believe that productive partnerships, collaboration, fast feedback, and small iterations are the best way to deliver successful software projects, using Agile methodologies and Extreme Programming practices, like Test-DrivenDevelopment, Simple Design, Pair-Programming, and Continuous Integration, in all our projects.
Modern software development takes a lot of skills. Not just programming skills; people skills. If customer skills are about figuring out what to do, development skills are about figuring out how to do it. Some people call development skills “technical skills,” but that seems dismissive to me. Programming.
Test-DrivenDevelopment. Inside the script, use a compiler or linter to tell you when you make syntax errors, and tests to tell you when you make semantic errors. I also program mine to play a sound—one for compile/lint failure, another for test failure, and a third for success—but that’s entirely optional.
One of the earliest agile approaches, Extreme Programming (XP), includes technical practices such as TestDrivenDevelopment and Continuous Integration that help make frequent releases practical.
Exploratory Testing. Test-DrivenDevelopment. Test-drivendevelopment ensures that programmers’ code does what they intended it to do, but what if the programmer’s intention is wrong? In a large networked systems, failures are an everyday occurrence. Mutation Testing. Chaos Engineering.
He talks about developing software with pride and professionalism; do it with excellence; and build a career with autonomy, mastery, and purpose. . Software SystemsArchitecture: Working With Stakeholders Using Viewpoints and Perspectives ” by Nick Rozanski, Eóin Woods .
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