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What’s ahead for AI, VR, NFTs, and more?

O'Reilly Media - Ideas

We’ll see new tools and platforms for dealing with supply chain and logistics issues, and they’ll likely make use of machine learning. Now for some slightly less safe predictions, involving the future of social media and cybersecurity. I don’t think they’ll succeed, but Apple is also working on VR/AR products.

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8 open source companies from YC Demo Day Winter ’22

TechCrunch

How it says it differs from rivals: Tuva uses machine learning to further develop its technology. They’re using that experience to help digital health companies get their data ready for analytics and machine learning. Promises include: Unai wants to make VR interactions look, feel and sound like they do in real life.

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Power Immersive, Engaging, Impactful Learning Experiences with AR/VR

Trigent

But with Virtual Reality (VR) and Augmented Reality (AR) coming into the picture, things have changed radically for the education sector. We are treading into an era of experiential learning driven by AR/VR. It’s not surprising then to find technology dominates every sphere of learning and education.

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Emotion-detection software startup Affectiva acquired for $73.5M

TechCrunch

Affectiva, which spun out of the MIT Media Lab in 2009, has developed software that can detect and understand human emotion, which Smart Eye is keen to combine with its own AI-based eye-tracking technology. ” Automakers, suppliers and startups see growing market for in-vehicle AR/VR applications. million in a cash-and-stock deal.

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10 most in-demand generative AI skills

CIO

Most relevant roles for making use of NLP include data scientist , machine learning engineer, software engineer, data analyst , and software developer. TensorFlow Developed by Google as an open-source machine learning framework, TensorFlow is most used to build and train machine learning models and neural networks.

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6 Tech Trends that will reshape Media & Entertainment in 2021

Trigent

By 2024, Over-the-top (OTT) media revenue is predicted to touch $158.84B that’s more than double the $67.8B Here’s our take on 6 technology trends that will influence the media and entertainment world this year. Adoption was less and the price of AR/VR devices was pretty high. revenue that was generated in 2018.

Media 98
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3 ways to beat the competition and stay ahead in the Media and Entertainment industry

Trigent

The media and entertainment sector saw quite a few changes with respect to content development, aggregation, and delivery as major players in the business adopted new strategies and agile approaches to leverage the changing consumer demands. AI in tandem with machine learning will also offer insights into the payment preferences of consumers.

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