Remove Internet Remove Media Remove VR
article thumbnail

Daily Crunch: Meta’s upcoming VR headset will track eye movements and capture facial expressions

TechCrunch

Trading Twitter for Meta : Sandeep Pandey, Twitter’s vice president of engineering, is confirmed to be leaving that social media giant for Meta, Andrew writes. Going forward, the app is going to focus on a post-COVID world of errands and travel.

VR 245
article thumbnail

Mozilla acquires Active Replica to build on its metaverse vision

TechCrunch

” According to Mozilla SVP Imo Udom, Active Replica will support Mozilla’s ongoing work with Hubs, the latter’s VR chatroom service and open source project. Ervin is a software engineer by trade, having held roles at AR/VR startups Metaio, Liminal AR and Occipital.

VR 289
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Trends and Disruptors Influencing the Communications, Media, and Technology Industry in 2024

Perficient

Fueled by technological advancements including 5G, generative AI, and cloud computing, the communications, media, and technology (CMT) industry is poised for significant growth and disruption in 2024. Tap into Perficient’s communications, media, and technology (CMT) industry expertise to navigate the next wave of change.

Media 52
article thumbnail

How to build a social media app: An entrepreneur’s guide

Openxcell

Forbes reports that the number of people using social media worldwide has reached 4.9 Over the last few years, social media has evolved from being primarily a communication channel and entertainment platform to marketing and growing businesses, contributing to significant social and political discussions. billion in 2023.

Media 52
article thumbnail

The Metaverse Is Not a Place

O'Reilly Media - Ideas

Seen through the lens of the real estate metaphor, the metaverse becomes a natural successor not just to Second Life but to the World Wide Web and to social media feeds, which can be thought of as a set of places (sites) to visit. My personal metaverse prototype moment does not involve VR at all, but Zoom. Connection.

VR 145
article thumbnail

IoT Asset Management Solutions for the Media & Entertainment Industry

Trigent

IoT adoption, coupled with cloud platforms and Big Data analysis, provides the Media and Entertainment industry a significant boost to utilizing their machine and human assets. IoT (Internet of things) refers to the ecosystem of connected smart devices and environmental sensors that track assets, machine or human, across locations. .

IoT 52
article thumbnail

Guide to Understanding Spatial Computing: How it will revolutionize enterprises?

Openxcell

Irrespective of the industry type, whether for gaming, film and media, simulation, or even the metaverse, every industry is keen to develop and deploy Spatial capabilities. Moreover, it also includes other types of Spatial Computing like VR (Virtual Reality), AR (Augmented Reality), and MR (Mixed Reality).

VR 52