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VRAI wants to tackle the energy crisis by bringing VR simulation training to offshore wind sector

TechCrunch

Virtual Reality (VR) has struggled to transition too far beyond gaming circles and specific industry use-cases such as medical training , but with the burgeoning metaverse movement championed by tech heavyweights such as Meta , there has been a renewed hope (and hype) around the promise that virtual worlds bring.

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Transfr raises $12M Series A to bring virtual reality to manufacturing-plant floors

TechCrunch

However, training and recruitment can cost hundreds of thousands of dollars for companies, a heavy investment that is hard to explain during volatile times. Transfr leverages virtual reality to create simulations of manufacturing-plant shop floors or warehouses for training purposes. Transfr’s core technology is its software.

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Virtual Recruitment Events: A Complete Guide

Hacker Earth Developers Blog

Train Your Recruitment Team Guarantee recruiters are comfortable with the stage and know how to consort successfully in a remote setting. Virtual Reality (VR) Candidates will be able to explore virtual offices, interact with other team members, and observe company culture in an immersive VR environment.

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Vectary, a design platform for 3D and AR, raises $7.3M from EQT and BlueYard

TechCrunch

Google wakes up from its VR daydream. Tokyo-based virtual reality game developer Thirdverse gets $8.5 Osso VR raises $14 million to bring virtual reality to surgical and medical device training. Vectary was founded in 2014 by Michal Koor (CEO) and Pavol Sovis (CTO), who were both from the design and technology worlds.

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Innovative Approaches to Executive Development in the 2024 Workplace

N2Growth Blog

As industries continue to advance rapidly, executive development and leadership training have become increasingly important. From AI to Microlearning, VR to remote working strategy , technology will play an ever-bigger role in shaping the leaders of tomorrow.

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Metaverse: The time for CIOs to experiment is now

CIO

Right now, the metaverse is essentially an undefined amalgam of technologies and concepts including but not limited to augmented reality (AR), avatars, blockchain, cryptocurrencies, extended reality (ER), mixed reality (MR), NFTs (non-fungible tokens), virtual reality (VR), and Web3. Get on the train.

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Power Immersive, Engaging, Impactful Learning Experiences with AR/VR

Trigent

But with Virtual Reality (VR) and Augmented Reality (AR) coming into the picture, things have changed radically for the education sector. We are treading into an era of experiential learning driven by AR/VR. Propelling-immersive-learning-with-AR-VR. from USD 85,818 million in 2020 to USD 181,265 million by 2025.

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