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How To Build A Custom eLearning App – Tech Stack, Features and Cost

Xicom

As we move into 2021, the eLearning market is witnessing exceptional growth. The global eLearning market is projected to be worth $325 billion by 2025. Though, games and business apps are dominating the top two places, education apps are the third most popular category on the App Store with 8.67%. Image Source.

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Why Future Demands Mobile App Technologies?

Xicom

Without any further ado, the future is ready to meet the upgrade versions of apps grounded on emerging technologies like Blockchain, Artificial Intelligence, Cloud computing and IoT (Internet Of Things). The aisle of medicine, teaching, research and engineering, gaming, business are more inclined towards the latest technologies.

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Innovation and Geography

SoCal CTO

LA is a vibrant community with a rich network of angels that fund early stage companies, lots of VCs, easy access to big media, lots of innovation in media, mobile content, games, green, health care, and many, many others. Probably the biggest drawback of Los Angeles is the distance and traffic that makes networking more difficult.

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An overview of 15 commonly used SaaS applications

Openxcell

SaaS has created history by being a complete game changer. It is a software delivery model in which a software application is hosted by a third-party provider and made accessible to customers over the internet. However, with time, internet reliability & speed improved. SaaS stands for Software as a Service.

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22 Health IT Experts Reveal the Single Best Way to Simplify Interoperability in Healthcare IT

Datica

eLearning, for example, has a number of widely accepted standards: SCORM, xAPI, LTI, and a few less-important standards. Cindy Mallory is a Fund Partner, the former CMO of a VR Games studio, Co-Chair of the VRAR Association Blockchain Committee, and a global educator on analytics and VR. Cindy Mallory. Cindyfloatson.