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Hexa raises $20.5M to turn images into 3D objects for VR, AR and more

TechCrunch

Hexa , a 3D asset visualization and management platform, today announced that it closed a $20.5 After all, the company was once one of the world’s largest smartphone manufacturers — not exactly entrenched in the 3D modeling space. They also can manage and assess the impact of their 3D content through our platform.”

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Power Immersive, Engaging, Impactful Learning Experiences with AR/VR

Trigent

But with Virtual Reality (VR) and Augmented Reality (AR) coming into the picture, things have changed radically for the education sector. We are treading into an era of experiential learning driven by AR/VR. Propelling-immersive-learning-with-AR-VR. Following a partnership between Almo Professional A/V and ARHT Media Inc.,

VR 98
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Quality Assurance Approach towards Virtual Reality (VR)

Perficient

Virtual Reality Virtual Reality (VR) is an immersive media experience replicating either a real or imagined environment and allowing users to interact with the environment. Unlike the conventional user interface of displaying content on a screen, VR immerses a person to interact in a digital 3D environment.

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The Rise of 3D Content in Digital Storytelling

Strategy Driven

The business value of 3D content for digital storytelling is obvious: it enables you to take your customers through a customized world that demonstrates what you can do. This makes 3D content a unique asset for your digital storytelling arsenal, provided your digital storytelling software can handle this kind of content.

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Audi spinoff holoride collects $12M in Series A led by Terranet AB

TechCrunch

Holoride , the company that’s building an immersive XR in-vehicle media platform, today announced it raised €10 million (approximately $12 million) in its Series A investing round, earning the company a €30 million ($36 million) valuation. . I used VR in a car going 90 mph and didn’t get sick. million (~$3.9

VR 253
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Bringing the National Museum of African American History and Culture to the world

CIO

A good deal of the traffic has been driven by a QR code deployed across social media channels and other communications outlets to promote awareness of the digital museum’s existence. A VR/AR experience requires the use of headsets that can often cost hundreds of dollars, he reminds.

Culture 246
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The Metaverse Is Not a Place

O'Reilly Media - Ideas

Seen through the lens of the real estate metaphor, the metaverse becomes a natural successor not just to Second Life but to the World Wide Web and to social media feeds, which can be thought of as a set of places (sites) to visit. My personal metaverse prototype moment does not involve VR at all, but Zoom. The metaverse as a vector.

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